Guillotine

normal

Info

Move Power
none
Move Time
1 action
PP
3
Duration
instantaneous
Range
melee

You are filled with an incredible rage, grabbing the head of a target creature in an attempt to squeeze the life from it. Roll a d20. On a 20, you instantly cause the creature to faint. On any other roll, this move has no effect. If the target's level is 10 more than your own, this move automatically fails.

Contest

Cool

Appeal
2
Jam
1

All Pokemon that succeeded the Judge DC and gained appeal points must make CHA Saving Throws against Intimidation/Persuasion DC.

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