Headlong Rush
GroundInfo
- Move Power
- str
- Move Time
- Action
- PP
- 3
- Duration
- Instantaneous
- Range
- Melee
You smash into a target with a full-body tackle, sacrificing your defenses. Make a melee attack on a creature, dealing 2d10 + MOVE ground damage on a hit. After activating this move, the target has advantage on any attack it makes against you before the beginning of your next turn.
At Higher Levels: The damage dice roll for this move changes to 3d8 at level 5, 4d10 at level 10, and 7d8 at level 17.