Headlong Rush

ground

Info

Move Power
str
Move Time
1 action
PP
3
Duration
instantaneous
Range
melee

You smash into a target with a full-body tackle, sacrificing your defenses. Make a melee attack on a creature, dealing 2d10 + MOVE ground damage on a hit. After activating this move, the target has advantage on any attack it makes against you before the beginning of your next turn.

At Higher Levels: The damage dice roll for this move changes to 3d8 at level 5, 4d10 at level 10, and 7d8 at level 17.

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