Headlong Rush

ground
Move Power
str
Move Time
1 action
PP
3
Duration
instantaneous
Range
melee

You smash into a target with a full-body tackle, sacrificing your defenses. Make a melee attack on a creature, dealing 2d10 + MOVE ground damage on a hit. After activating this move, the target has advantage on any attack it makes against you before the beginning of your next turn.

At Higher Levels: The damage dice roll for this move changes to 3d8 at level 5, 4d10 at level 10, and 7d8 at level 17.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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