Heal Pulse
psychicInfo
- Move Power
- con, wis
- Move Time
- 1 action
- PP
- 5
- Duration
- instantaneous
- Range
- 30ft
You emit a healing pulse that restores a target's HP. Choose a target in range (cannot be yourself). The target regains 4d4 + MOVE hit points.
At Higher Levels: The healing dice roll for this move changes to 2d12 at level 5, 4d8 at level 10, and 8d6 at level 17.
Can learn this move:
- Slowpoke
- Slowbro
- Chansey
- Chikorita
- Cleffa
- Igglybuff
- Slowking
- Blissey
- Ralts
- Kirlia
- Gardevoir
- Chimecho
- Luvdisc
- Latias
- Latios
- Cherubi
- Lucario
- Gallade
- Audino
- Gothita
- Alomomola
- Aromatisse
- Clawitzer
- Xerneas
- Tapu Fini
- Galarian Ponyta
- Galarian Rapidash
- Galarian Slowpoke
- Galarian Slowbro
- Galarian Slowking
- Hatenna
- Hattrem
- Hatterene
- Calyrex
- Calyrex (Ice Rider)
- Calyrex (Shadow Rider)
- Eeveon
Context
- Contest
- beauty
- Appeal
- 2
- Jam
- 0
- Effect
- Excites the audience in any kind of contest.