Heat Crash

fire

Info

Move Power
str
Move Time
1 action
PP
5
Duration
instantaneous
Range
melee

You slam into a creature with your flaming body. Make a melee attack on a target, dealing a minimum of 1d8 + MOVE fire damage on a hit. Add an additional bonus to damage equal to your MOVE modifier for each size level you are above a creature. (Sizes, in order, are: Tiny, Small, Medium, Large, Huge, Gargantuan)

At Higher Levels: The damage dice roll for this move changes to 2d6 at level 5, 4d4 at level 10, and 3d10 at level 17.

Context

Contest
tough
Appeal
3
Jam
0
Effect
Excites the audience a lot if used last.

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