Howl
normalInfo
- Move Power
- none
- Move Time
- 1 action
- PP
- 10
- Duration
- 1 round
- Range
- self
You pierce the air with an intimidating howl. Until the end of your next turn, allies (and you) have advantage on any melee attack rolls they make against a creature within 5 feet of you.
Can learn this move:
- Vulpix
- Growlithe
- Cyndaquil
- Houndour
- Houndoom
- Poochyena
- Mightyena
- Whismur
- Loudred
- Exploud
- Electrike
- Manectric
- Numel
- Shinx
- Lillipup
- Fennekin
- Braixen
- Delphox
- Alolan Vulpix
- Rockruff
- Lycanroc Midday Form
- Lycanroc Midnight Form
- Lycanroc Dusk Form
- Nickit
- Yamper
- Zacian
- Zacian (Crowned)
- Zamazenta
- Zamazenta (Crowned)
- Hisuian Growlithe
- Hisuian Arcanine
- Fidough
- Greavard
- Scream Tail
- Okidogi
- Gouging Fire
Context
- Contest
- cool
- Appeal
- 2
- Jam
- 0
- Effect
- Works great if the user goes last this turn.