Hyper Voice
normalInfo
- Move Power
- dex, cha
- Move Time
- 1 action
- PP
- 5
- Duration
- instantaneous
- Range
- 30ft
You release a loud and startling, high-pitched sound that only a creature can hear. Make a ranged attack roll against a creature in range, doing 2d8 + MOVE normal damage on a hit.
At Higher Levels: The damage dice roll for this move changes to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17.
Can learn this move:
- Jigglypuff
- Sentret
- Furret
- Politoed
- Whismur
- Loudred
- Exploud
- Swablu
- Rayquaza
- Chatot
- Arceus
- Audino
- Tympole
- Palpitoad
- Seismitoad
- Minccino
- Deino
- Zweilous
- Hydreigon
- Reshiram
- Zekrom
- Kyurem
- White Kyurem
- Black Kyurem
- Meloetta - Aria
- Meloetta - Pirouette
- Litleo
- Pyroar
- Popplio
- Brionne
- Primarina
- Pikipek
- Trumbeak
- Toucannon
- Drampa
- Gossifleur
- Eldegoss
- Fuecoco
- Crocalor
- Skeledirge
- Tandemaus
- Maushold
- Scream Tail
- Iron Jugulis
Context
- Contest
- cool
- Appeal
- 2
- Jam
- 2
- Effect
- Startles all of the Pokemon to act before the user.