Hyperspace Hole

psychic

Info

Move Power
str, dex
Move Time
1 action
PP
3
Duration
instantaneous
Range
40ft

You create a hyperspace portal that allows you to instantly teleport to a creature in range and strike out with a melee attack. This move is guaranteed to hit for 2d6 + MOVE psychic damage. Reactions that negate damage such as Protect or Detect cannot be used.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.

Contest

Clever

Appeal
3
Jam
0

Raises the crowd meter by 2 if successfully performed first in correct contest, raises the crowd meter by 1 if successfully performed first in complementary contest.

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