Ice Fang
iceInfo
- Move Power
- str, dex
- Move Time
- 1 action
- PP
- 10
- Duration
- instantaneous
- Range
- melee
You attempt to pierce a creature with ice- infused fangs. Make a melee attack, dealing 1d10 + MOVE ice damage on a hit. On a natural attack roll of 19 or 20, the target is frozen and flinches.
At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 5d4 at level 10, and 4d8 at level 17.
Can learn this move:
- Arbok
- Rhyhorn
- Gyarados
- Aerodactyl
- Totodile
- Croconaw
- Feraligatr
- Steelix
- Snubbull
- Granbull
- Piloswine
- Suicune
- Tyranitar
- Poochyena
- Mightyena
- Exploud
- Mawile
- Electrike
- Carvanha
- Sharpedo
- Snorunt
- Glalie
- Walrein
- Huntail
- Shinx
- Floatzel
- Hippowdon
- Drapion
- Glaceon
- Gliscor
- Mamoswine
- Lillipup
- Stoutland
- Deino
- Tyrunt
- Bergmite
- Avalugg
- Yungoos
- Silvally
- Bruxish
- Galarian Darumaka
- Galarian Darmanitan
- Iron Thorns
- Frigibax
- Arctibax
- Baxcalibur
Context
- Contest
- cool
- Appeal
- 4
- Jam
- 0
- Effect
- Quite an appealing move.