Ice Hammer
IceInfo
- Move Power
- str
- Move Time
- Action
- PP
- 5
- Duration
- Instantaneous
- Range
- Melee
You swing and hit with your strong, heavy fist. Make a melee attack dealing 4d4 + MOVE ice damage. Until the beginning of your next turn, you have disadvantage on all DEX saves and your speed is halved.
At Higher Levels: The damage dice roll for this move changes to 2d12 at level 5, 4d8 at level 10, and 8d6 at level 17.