Icy Wind
iceInfo
- Move Power
- dex
- Move Time
- 1 action
- PP
- 10
- Duration
- instantaneous
- Range
- 80ft
You create an icy wind that gusts towards a creature in range. Make a ranged attack against a creature, doing 1d8 + MOVE ice damage on a hit. On a natural attack roll of 18 or more, the target falls prone.
At Higher Levels: The damage dice roll for this move changes to 2d6 at level 5, 4d4 at level 10, and 3d10 at level 17.
Can learn this move:
- Seel
- Dewgong
- Kabuto
- Sneasel
- Swinub
- Piloswine
- Delibird
- Spinda
- Snorunt
- Glalie
- Regice
- Mime Jr.
- Snover
- Abomasnow
- Weavile
- Glaceon
- Froslass
- Vanillite
- Vanillish
- Vanilluxe
- Cubchoo
- Beartic
- Cryogonal
- Kyurem
- White Kyurem
- Black Kyurem
- Amaura
- Aurorus
- Bergmite
- Avalugg
- Alolan Vulpix
- Popplio
- Brionne
- Primarina
- Galarian Mr. Mime
- Mr. Rime
- Frosmoth
- Eiscue
- Arctovish
- Frigibax
- Arctibax
- Baxcalibur
- Chien-Pao
Context
- Contest
- beauty
- Appeal
- 4
- Jam
- 0
- Effect
- Makes the audience quickly grow bored when an appeal move has little effect.