Imprison
PsychicInfo
- Move Power
- int, wis
- Move Time
- Action
- PP
- 5
- Duration
- Concentration, up to 1 Minute
- Range
- 30 feet
You create psychic walls within the mind of a target in range. Force the target to make a WIS save against your Move DC. On a failure, the target is unable to use any Move it knows that is the same as yours for the duration.
Contest
Clever
- Appeal
- 3
- Jam
- 0
The crowd meter can’t be raised for the next 1d4 turns.