Iron Head
steelInfo
- Move Power
- str
- Move Time
- 1 action
- PP
- 10
- Duration
- instantaneous
- Range
- melee
You slam into the target with your hard head. Make a melee attack, dealing 2d6 + MOVE steel damage on a hit. On a natural attack roll of 16 or higher, the target flinches.
At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.
Can learn this move:
- Cubone
- Aerodactyl
- Scizor
- Larvitar
- Mawile
- Aron
- Lairon
- Aggron
- Numel
- Registeel
- Cranidos
- Shieldon
- Bastiodon
- Wormadam Trash Cloak
- Gible
- Heatran
- Escavalier
- Ferroseed
- Ferrothorn
- Pawniard
- Bisharp
- Bouffalant
- Durant
- Cobalion
- Honedge
- Doublade
- Aegislash
- Alolan Sandshrew
- Alolan Diglett
- Alolan Dugtrio
- Passimian
- Type: Null
- Silvally
- Solgaleo
- Celesteela
- Magearna
- Stakataka
- Perrserker
- Cufant
- Copperajah
- Zacian
- Zamazenta
- Kubfu
- Urshifu (Single Strike)
- Urshifu (Rapid Strike)
- Hisuian Sliggoo
- Hisuian Goodra
- Varoom
- Revavroom
- Orthworm
- Kingambit
- Iron Treads
- Rookite
- Droideon
Context
- Contest
- tough
- Appeal
- 4
- Jam
- 0
- Effect
- Quite an appealing move.