Iron Head

Steel More

Info

Move Power
str
Move Time
Action
PP
10
Duration
Instantaneous
Range
Melee

You slam into the target with your hard head. Make a melee attack, dealing 2d6 + MOVE steel damage on a hit. On a natural attack roll of 16 or higher, the target flinches.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.

Contest

Tough

Appeal
4
Jam
0

A crowd favorite. No extra effects.

Iron Head

Steel More

Info

Move Power
str
Move Time
Action
PP
10
Duration
Instantaneous
Range
Melee

You slam into the target with your hard head. Make a melee attack, dealing 2d6 + MOVE steel damage on a hit. On a natural attack roll of 16 or higher, the target flinches.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.

Contest

Tough

Appeal
4
Jam
0

A crowd favorite. No extra effects.

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