Jet Punch
water- Move Power
- dex
- Move Time
- 1 bonus action
- PP
- 10
- Duration
- instantaneous
- Range
- melee
You summon a torrent around your fist and punch with blinding speed. Make a melee attack, dealing 1d4 + MOVE water damage on a hit.
At Higher Levels: The damage dice roll for this move changes to 1d6 at level 5, 1d10 at level 10, and 1d12 at level 17.