Jet Punch

water
Move Power
dex
Move Time
1 bonus action
PP
10
Duration
instantaneous
Range
melee

You summon a torrent around your fist and punch with blinding speed. Make a melee attack, dealing 1d4 + MOVE water damage on a hit.

At Higher Levels: The damage dice roll for this move changes to 1d6 at level 5, 1d10 at level 10, and 1d12 at level 17.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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