Jet Punch

water

Info

Move Power
dex
Move Time
1 bonus action
PP
10
Duration
instantaneous
Range
melee

You summon a torrent around your fist and punch with blinding speed. Make a melee attack, dealing 1d4 + MOVE water damage on a hit.

At Higher Levels: The damage dice roll for this move changes to 1d6 at level 5, 1d10 at level 10, and 1d12 at level 17.

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