Kowtow Cleave

dark

Info

Move Power
str, cha
Move Time
1 action
PP
5
Duration
instantaneous
Range
melee

You slash your opponent after kowtowing so they let down their guard. The target must make a CHA save against your Move DC. On failure, the target takes 2d6 + MOVE dark damage, or half that damage on a successful save.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.

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