Kowtow Cleave
dark- Move Power
- str, cha
- Move Time
- 1 action
- PP
- 5
- Duration
- instantaneous
- Range
- melee
You slash your opponent after kowtowing so they let down their guard. The target must make a CHA save against your Move DC. On failure, the target takes 2d6 + MOVE dark damage, or half that damage on a successful save.
At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.