Lava Plume
fireInfo
- Move Power
- str
- Move Time
- 1 action
- PP
- 5
- Duration
- instantaneous
- Range
- 40ft
You summon forth a plume of raging hot fire in a 5 foot radius, 40-foot cylinder, centered on a point within range. Creatures in the blast must make a DEX save against your Move DC, taking 2d6 + MOVE fire damage on a failure and becoming burned, or half as much without becoming burned on a success.
At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.
Contest
Tough
- Appeal
- 2
- Jam
- 2
All Pokemon that acted before you turn must make a CHA Saving Throw against your Intimidation/Persuasion DC.