Low Kick
fightingInfo
- Move Power
- str, dex
- Move Time
- 1 action
- PP
- 10
- Duration
- instantaneous
- Range
- melee
You kick out at a creature’s lower half, dealing damage and attempting to knock it off balance. Make a melee attack, doing 1d8 + MOVE fighting damage on a hit. If the natural attack roll is 19 or 20, the target flinches.
At Higher Levels: The damage dice roll for this move changes to 1d10 at level 5, 2d8 at level 10, and 5d4 at level 17.
Contest
Tough
- Appeal
- 1
- Jam
- 0
1 Appeal point if used first, 2 Appeal points if used second, 3 Appeal points if used third, 4 Appeal points if used last.