Low Kick

fighting

Info

Move Power
str, dex
Move Time
1 action
PP
10
Duration
instantaneous
Range
melee

You kick out at a creature’s lower half, dealing damage and attempting to knock it off balance. Make a melee attack, doing 1d8 + MOVE fighting damage on a hit. If the natural attack roll is 19 or 20, the target flinches.

At Higher Levels: The damage dice roll for this move changes to 1d10 at level 5, 2d8 at level 10, and 5d4 at level 17.

Contest

Tough

Appeal
1
Jam
0

1 Appeal point if used first, 2 Appeal points if used second, 3 Appeal points if used third, 4 Appeal points if used last.

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