Mega Punch

normal

Info

Move Power
str
Move Time
1 action
PP
15
Duration
instantaneous
Range
melee

You strike out with a hard punch Make a melee attack against a target, doing 2d6 + MOVE normal damage on a hit.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.

Context

Contest
tough
Appeal
3
Jam
0
Effect
An appealing move that can be used repeatedly without boring the audience.

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