Metal Claw
steelInfo
- Move Power
- str
- Move Time
- 1 action
- PP
- 10
- Duration
- instantaneous
- Range
- melee
You strike out with sharp claws. Make a melee attack roll against a creature, doing 1d8 + MOVE steel damage on a hit. If the natural attack roll is 19 or 20, your next attack gets an additional +1 to hit.
At Higher Levels: The damage dice roll for this move changes to 2d6 at level 5, 4d4 at level 10, and 3d10 at level 17.
Can learn this move:
- Charmander
- Sandshrew
- Paras
- Krabby
- Kingler
- Totodile
- Gligar
- Scizor
- Sneasel
- Teddiursa
- Skarmory
- Nincada
- Aron
- Lairon
- Aggron
- Zangoose
- Corphish
- Anorith
- Armaldo
- Metang
- Metagross
- Registeel
- Prinplup
- Empoleon
- Gible
- Lucario
- Weavile
- Dialga
- Dialga (Origin Forme)
- Drilbur
- Excadrill
- Ferroseed
- Ferrothorn
- Druddigon
- Pawniard
- Bisharp
- Durant
- Cobalion
- Genesect
- Alolan Sandshrew
- Alolan Sandslash
- Alolan Diglett
- Alolan Dugtrio
- Wimpod
- Solgaleo
- Necrozma
- Dusk Mane Necrozma
- Dawn Wings Necrozma
- Ultra Necrozma
- Galarian Meowth
- Galarian Stunfisk
- Perrserker
- Duraludon
- Zacian
- Zacian (Crowned)
- Zamazenta
- Zamazenta (Crowned)
- Hisuian Sneasel
- Sneasler
- Klawf
- Tinkatink
- Tinkatuff
- Tinkaton
- Kingambit
- Archaludon
- Iron Crown
- Rookite
- Droideon
Context
- Contest
- cool
- Appeal
- 4
- Jam
- 0
- Effect
- Quite an appealing move.