Natural Gift
variesInfo
- Move Power
- str, dex
- Move Time
- 1 action
- PP
- 10
- Duration
- instantaneous
- Range
- 40ft
You draw in power from your held berry, releasing it into a ranged attack. Make a ranged attack, dealing 1d12 + MOVE damage on a hit. The type is dependant on what berry you are holding, according to the chart below:
Type | Berry | Type | Berry |
---|---|---|---|
Normal | Chilan | Flying | Lum, Coba |
Fire | Cherri, Occa | Psychic | Sitrus, Payapa |
Water | Chesto, Passho | Bug | Tanga |
Electric | Pecha, Waccan | Rock | Charti |
Grass | Rawst, Rindo | Ghost | Kasib |
Ice | Aspear, Yache | Dragon | Haban |
Fighting | Leppa, Chople | Dark | Colbur |
Poison | Oran, Kebia | Steel | Babiri, Razz |
Ground | Persim, Shucca | Fairy | Roseli |
At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 2d12 at level 10, and 6d6 at level 17.
Can learn this move:
- Oddish
- Gloom
- Paras
- Bellsprout
- Doduo
- Exeggcute
- Tangela
- Eevee
- Chikorita
- Bayleef
- Meganium
- Sentret
- Sunkern
- Sunflora
- Pineco
- Forretress
- Phanpy
- Miltank
- Lugia
- Ho-oh
- Celebi
- Treecko
- Lotad
- Shroomish
- Swablu
- Altaria
- Tropius
- Budew
- Cherubi
- Happiny
- Munchlax
- Snover
- Tangrowth
- Uxie
- Mesprit
- Azelf
- Shaymin Land
- Shaymin Sky
- Arceus
- Snivy
- Pansage
- Pansear
- Panpour
- Cottonee
- Petilil
- Vanillite
- Deerling
- Fletchling
- Fletchinder
- Talonflame
- Dedenne
Context
- Contest
- clever
- Appeal
- 1
- Jam
- 0
- Effect
- Works better the more excited the crowd is.