Outrage
dragonInfo
- Move Power
- str
- Move Time
- 1 action
- PP
- 3
- Duration
- 3 rounds, concentration
- Range
- melee
You go into a rampage, doing several attacks without control for three rounds. This move automatically hits for 1d6 + MOVE dragon damage in the first round, 2d6 + MOVE dragon damage in the second round, and 4d6 + MOVE dragon damage in the third round. When this move ends, either after the third round or from breaking concentration, you become confused. This attack stops if concentration is broken, or the user becomes incapacitated.
At Higher Levels: The dice used for this move changes to a d8 at level 5, a d10 at level 10, and a d12 at level 17.
Contest
Cool
- Appeal
- 6
- Jam
- 0
Pokemon has disadvantage on all CHA Saving Throws for the remainder of the Appeal Rounds.