Psywave
psychicInfo
- Move Power
- int, wis
- Move Time
- 1 action
- PP
- 10
- Duration
- instantaneous
- Range
- self (40ft line)
You emit a wave of psychic energy in a 40 foot line, 5 feet wide. Each creature caught in the wave must make a WIS save against your Move DC, becoming confused on a fail.
Contest
Clever
- Appeal
- 1
- Jam
- 0
3 Appeal points if move is not performed first or last, 1 Appeal point if move is performed first or last.