Pursuit
DarkInfo
- Move Power
- str, dex
- Move Time
- Reaction
- PP
- 3
- Duration
- Instantaneous
- Range
- 40 feet
As a reaction, when a creature in range is fleeing or being switched out by their trainer, you may make a ranged attack roll against it immediately before it flees or switches out, doing 1d6 + MOVE dark damage on a hit.
At Higher Levels: The damage dice roll for this move changes to 1d12 at level 5, 2d8 at level 10, and 4d6 at level 17.
Contest
Clever
- Appeal
- 2
- Jam
- 1
Pokemon that used a move of the same contest type must make a CHA Saving Throw against Intimidation/Persuasion DC.