Pursuit

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Info

Move Power
str, dex
Move Time
Reaction
PP
3
Duration
Instantaneous
Range
40 feet

As a reaction, when a creature in range is fleeing or being switched out by their trainer, you may make a ranged attack roll against it immediately before it flees or switches out, doing 1d6 + MOVE dark damage on a hit.

At Higher Levels: The damage dice roll for this move changes to 1d12 at level 5, 2d8 at level 10, and 4d6 at level 17.

Contest

Clever

Appeal
2
Jam
1

Pokemon that used a move of the same contest type must make a CHA Saving Throw against Intimidation/Persuasion DC.

Pursuit

Dark More

Info

Move Power
str, dex
Move Time
Reaction
PP
3
Duration
Instantaneous
Range
40 feet

As a reaction, when a creature in range is fleeing or being switched out by their trainer, you may make a ranged attack roll against it immediately before it flees or switches out, doing 1d6 + MOVE dark damage on a hit.

At Higher Levels: The damage dice roll for this move changes to 1d12 at level 5, 2d8 at level 10, and 4d6 at level 17.

Contest

Clever

Appeal
2
Jam
1

Pokemon that used a move of the same contest type must make a CHA Saving Throw against Intimidation/Persuasion DC.

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