Quash

dark

Info

Move Power
str, wis
Move Time
1 action
PP
10
Duration
instantaneous
Range
30ft

You send dark energy at a creature in range, reducing their will to fight. The target must make a WIS save against your Move DC. On a failure, it must move to the bottom of the initiative order for this round only. Targets that have already taken their turn in this round are unaffected.

Contest

Clever

Appeal
3
Jam
0

Pokemon goes first on the next turn. In the event two similar moves are used in the same turn, the last to use the move goes first. The first to use the move in this case would go second.

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