Recover

normal

Info

Move Power
wis, cha
Move Time
1 action
PP
10
Duration
instantaneous
Range
30ft

You extend a healing energy to recover the hit points of a creature in range. The target regains 1d6 + MOVE hit points.

At Higher Levels: The dice roll for healing increases to 2d6 at level 5, 4d6 at level 10, and 6d6 at level 17.

Contest

Clever

Appeal
2
Jam
0

4 Appeal points if the move used immediately before it was the same contest type, 2 Appeal points if not.

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