Roost
flyingInfo
- Move Power
- con
- Move Time
- 1 action
- PP
- 5
- Duration
- 1 round
- Range
- self
You land on the ground to rest your body. When activated, your flying speed decreases to zero, and you lose your flying type for as long as you remain on the ground. At the beginning of your next turn, if you have not left the ground, recover 2d6 + MOVE hit points
At Higher Levels: The damage dice roll for this move changes to 3d6 at level 5, 5d6 at level 10, and 8d6 at level 17.
Contest
Clever
- Appeal
- 4
- Jam
- 0
Moves that get 2 Appeal points or less do not increase the crowd meter until the end of your next turn.