Seed Bomb
grassInfo
- Move Power
- str, dex
- Move Time
- 1 action
- PP
- 10
- Duration
- instantaneous
- Range
- 30ft
You fire a series of hard seeds that crash down on top of a creature in range. Make a ranged attack, dealing 2d6 + MOVE grass damage on a hit.
At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.
Can learn this move:
- Bulbasaur
- Exeggutor
- Hoppip
- Sunkern
- Shroomish
- Breloom
- Cacnea
- Turtwig
- Budew
- Cherubi
- Snover
- Pansage
- Simisage
- Maractus
- Ferroseed
- Chespin
- Quilladin
- Chesnaught
- Skiddo
- Gogoat
- Pumpkaboo
- Gourgeist
- Alolan Exeggutor
- Celesteela
- Hisuian Voltorb
- Hisuian Electrode
- Sprigatito
- Floragato
- Meowscarada
- Smoliv
- Dolliv
- Arboliva
- Toedscool
- Toedscruel
- Capsakid
- Scovillain
Context
- Contest
- tough
- Appeal
- 4
- Jam
- 0
- Effect
- Quite an appealing move.