Shadow Punch

ghost

Info

Move Power
dex, wis
Move Time
1 action
PP
5
Duration
instantaneous
Range
melee

You throw a punch from the surrounding shadows, unavoidable by any creature. This move is guaranteed to hit for 1d6 + MOVE ghost damage, unless during the invulnerable stage of Fly, Dig, Bounce, Dive, etc. moves.

At Higher Levels: The damage dice roll for this move changes to 1d10 at level 5, 2d8 at level 10, and 5d4 at level 17.

Context

Contest
clever
Appeal
2
Jam
0
Effect
Works great if the user goes first this turn.

Something went wrong...

You can help by reporting this error!