Spin Out

steel

Info

Move Power
dex
Move Time
1 action
PP
5
Duration
instantaneous
Range
melee

You spin furiously by straining your legs. Make a melee attack, dealing 4d4 + MOVE steel damage on a hit. Until the beginning of your next turn, you have disadvantage on all DEX saves and your speed is halved.

At Higher Levels: The damage dice roll for this move changes to 2d12 at level 5, 4d8 at level 10, and 8d6 at level 17.

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