Spin Out
steel- Move Power
- dex
- Move Time
- 1 action
- PP
- 5
- Duration
- instantaneous
- Range
- melee
You spin furiously by straining your legs. Make a melee attack, dealing 4d4 + MOVE steel damage on a hit. Until the beginning of your next turn, you have disadvantage on all DEX saves and your speed is halved.
At Higher Levels: The damage dice roll for this move changes to 2d12 at level 5, 4d8 at level 10, and 8d6 at level 17.