Springtide Storm
fairy- Move Power
- cha
- Move Time
- 1 action
- PP
- 3
- Duration
- 1 minute, concentration
- Range
- 100ft
You create a storm brimming with love an hate with the size of a 40-foot-cube centered on a point in range. Each enemy creature in the area makes a CHA saving throw against your Move DC. On a failed save, it takes 4d4 + MOVE fairy damage and has disadvantage on all attack rolls it makes until the end of its next turn. On a successful save, it takes half the damage and does not get disadvantage.
A creature also makes that save if it enters the area or ends it turn there. A creature makes that save only once per turn.
At Higher Levels: The damage dice roll for this move changes to 2d12 at level 5, 4d8 at level 10, and 8d6 at level 17.