Springtide Storm

fairy
Move Power
cha
Move Time
1 action
PP
3
Duration
1 minute, concentration
Range
100ft

You create a storm brimming with love an hate with the size of a 40-foot-cube centered on a point in range. Each enemy creature in the area makes a CHA saving throw against your Move DC. On a failed save, it takes 4d4 + MOVE fairy damage and has disadvantage on all attack rolls it makes until the end of its next turn. On a successful save, it takes half the damage and does not get disadvantage.

A creature also makes that save if it enters the area or ends it turn there. A creature makes that save only once per turn.

At Higher Levels: The damage dice roll for this move changes to 2d12 at level 5, 4d8 at level 10, and 8d6 at level 17.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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