Stealth Rock
rockInfo
- Move Power
- str, dex
- Move Time
- 1 reaction
- PP
- 3
- Duration
- instantaneous
- Range
- 50ft
You quickly summon a trap of sharp rocks that hurts a creature entering the battle. When a creature is switched into battle, you may use your reaction to make a ranged attack, dealing 1d8 + MOVE rock damage to the incoming creature on a hit.
At Higher Levels: The damage dice roll for this move changes to 1d12 at level 5, 2d8 at level 10, and 4d6 at level 17.
Can learn this move:
- Geodude
- Graveler
- Golem
- Onix
- Pineco
- Steelix
- Swinub
- Skarmory
- Larvitar
- Nosepass
- Aron
- Lileep
- Shieldon
- Bonsly
- Roggenrola
- Boldore
- Gigalith
- Dwebble
- Crustle
- Ferroseed
- Pawniard
- Tyrunt
- Tyrantrum
- Carbink
- Diancie
- Alolan Geodude
- Alolan Graveler
- Alolan Golem
- Rockruff
- Lycanroc Midday Form
- Lycanroc Midnight Form
- Lycanroc Dusk Form
- Minior Meteor Form
- Minior Core Form
- Nihilego
- Necrozma
- Dusk Mane Necrozma
- Dawn Wings Necrozma
- Ultra Necrozma
- Stakataka
- Rolycoly
- Carkol
- Coalossal
- Stonjourner
- Kleavor
- Nacli
- Naclstack
- Garganacl
- Glimmet
- Glimmora
- Iron Thorns
- Minereon
Context
- Contest
- cool
- Appeal
- 2
- Jam
- 0
- Effect
- Makes the remaining Pokemon nervous.