Steel Wing
steelInfo
- Move Power
- str, dex
- Move Time
- 1 action
- PP
- 15
- Duration
- instantaneous
- Range
- melee
You strike a target hard with outstretched wings. Make a melee attack on a creature, doing 1d12 + MOVE steel damage on a hit. If the natural attack roll is 19 or 20, your AC is increased by 1 until the end of your next turn.
At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 2d12 at level 10, and 6d6 at level 17.
Contest
Cool
- Appeal
- 3
- Jam
- 0
4 if previous Pokémon’s move was a Nat 20 and raised the crowd meter, 3 appeal if previous Pokémon’s move raised crowd meter, 2 if previous Pokémon’s move kept crowd meter the same, 1 if previous Pokémon’s move lowered the crowd meter.