Stomp
normalInfo
- Move Power
- str, dex
- Move Time
- 1 action
- PP
- 10
- Duration
- instantaneous
- Range
- melee
You raise your feet up for a stomp attack. Make a melee attack roll against a target, doing 1d10 + MOVE normal damage on a hit. If the natural attack roll is 18 or more, the target flinches.
At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 5d4 at level 10, and 4d8 at level 17.
Can learn this move:
- Ponyta
- Rapidash
- Slowpoke
- Krabby
- Kingler
- Exeggutor
- Lickitung
- Rhyhorn
- Rhydon
- Kangaskhan
- Girafarig
- Stantler
- Miltank
- Entei
- Larvitar
- Mudkip
- Whismur
- Loudred
- Exploud
- Aron
- Numel
- Tropius
- Regirock
- Regice
- Registeel
- Cranidos
- Snover
- Lickilicky
- Rhyperior
- Blitzle
- Zebstrika
- Bouffalant
- Tyrunt
- Tyrantrum
- Volcanion
- Alolan Exeggutor
- Mudbray
- Mudsdale
- Stufful
- Steenee
- Tsareena
- Pheromosa
- Guzzlord
- Galarian Ponyta
- Galarian Rapidash
- Galarian Slowpoke
- Wooloo
- Appletun
- Stonjourner
- Cufant
- Copperajah
- Dracozolt
- Dracovish
- Glastrier
- Spectrier
- Calyrex (Ice Rider)
- Calyrex (Shadow Rider)
- Wyrdeer
- Farigiraf
- Slither Wing
- Ting-Lu
- Gouging Fire
- Raging Bolt
Context
- Contest
- tough
- Appeal
- 4
- Jam
- 0
- Effect
- Quite an appealing move.