Stone Axe

rock
Move Power
str
Move Time
1 action
PP
5
Duration
instantaneous
Range
melee

You swing your stone axes at the target. Make a melee attack against a creature, dealing 1d10 + MOVE rock damage on a hit.

On a successful hit, spikes cover the ground in a 10-foot square centered on the target, turning it into Difficult Terrain for 1 minute. When the spikes appear, each creature standing in the area except for the creature using this move must succeed on a DEX save against your Move DC or suffer 1d10 rock damage. A creature that enters the area or ends its turn there must also succeed or take the damage.

At Higher Levels: The damage dice rolls for this move changes to 2d8 at level 5, 5d4 at level 10, and 4d8 at level 17.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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