Supercell Slam
electricNew! This move is being playtested. If you have feedback, let us know!
Info
- Move Power
- str, dex
- Move Time
- 1 action
- PP
- 5
- Duration
- instantaneous
- Range
- melee
You electrify your body and drop onto the target. Make a melee attack, doing 2d8 + MOVE electric damage on a hit. On a miss, you take typeless damage equal to your proficiency bonus.
At Higher Levels: The damage dice roll for this move changes to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17.