Superpower
fightingInfo
- Move Power
- str, dex
- Move Time
- 1 action
- PP
- 3
- Duration
- instantaneous
- Range
- melee
You strike a target with incredible power - but with great power comes great responsibility. Make a melee attack against a creature, dealing 4d6 + MOVE fighting damage on a hit. This move exhausts you, and your STR and DEX ability scores are both reduced by 10 until after the end of your next turn.
At Higher Levels: The damage dice roll for this move changes to 5d6 at level 5, 6d8 at level 10, and 6d12 at level 17.
Can learn this move:
- Nidoqueen
- Pinsir
- Totodile
- Croconaw
- Feraligatr
- Marill
- Azumarill
- Azurill
- Aron
- Torkoal
- Trapinch
- Corphish
- Regirock
- Regice
- Registeel
- Turtwig
- Bidoof
- Bibarel
- Tepig
- Timburr
- Gurdurr
- Conkeldurr
- Throh
- Darumaka
- Darmanitan
- Beartic
- Druddigon
- Braviary
- Inkay
- Malamar
- Crabrawler
- Mudbray
- Mudsdale
- Stufful
- Bewear
- Tapu Bulu
- Buzzwole
- Melmetal
- Galarian Darumaka
- Galarian Darmanitan
- Clobbopus
- Grapploct
- Cufant
- Copperajah
- Hisuian Braviary
- Enamorus
- Cetoddle
- Slither Wing
- Okidogi
- Ogerpon (Teal Mask)
- Ogerpon (Wellspring Mask)
- Ogerpon (Heartflame Mask)
- Ogerpon (Cornerstone Mask)
- Brawleon
Context
- Contest
- tough
- Appeal
- 6
- Jam
- 0
- Effect
- A very appealing move, but after using this move, the user is more easily startled.