Tera Starstorm

stellar
Move Power
str, cha
Move Time
1 action
PP
3
Duration
instantaneous
Range
240ft

With the power of your crystals, you bombard and eliminate the target. Choose a point you can see within range. Each creature in a 20ft radius sphere centered on the point makes a DEX saving throw against your Move DC. A creature takes 2d12 + MOVE stellar damage on a failed save or half as much on a successful save.

Only Terapagos may use this move. If Terapagos is in its Stellar Form, then you may choose four points instead of one. A creature in an area of more than one tera sphere is affected only once.

Terastallized Pokémon are vulnerable to stellar-type damage. Otherwise, all creatures of any type take normal damage.

At Higher Levels: The damage dice roll for this move changes to 3d10 at level 5, 7d6 at level 10, and 8d8 at level 17.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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