Tera Starstorm
stellar- Move Power
- str, cha
- Move Time
- 1 action
- PP
- 3
- Duration
- instantaneous
- Range
- 240ft
With the power of your crystals, you bombard and eliminate the target. Choose a point you can see within range. Each creature in a 20ft radius sphere centered on the point makes a DEX saving throw against your Move DC. A creature takes 2d12 + MOVE stellar damage on a failed save or half as much on a successful save.
Only Terapagos may use this move. If Terapagos is in its Stellar Form, then you may choose four points instead of one. A creature in an area of more than one tera sphere is affected only once.
Terastallized Pokémon are vulnerable to stellar-type damage. Otherwise, all creatures of any type take normal damage.
At Higher Levels: The damage dice roll for this move changes to 3d10 at level 5, 7d6 at level 10, and 8d8 at level 17.