Thief
darkInfo
- Move Power
- dex
- Move Time
- 1 action
- PP
- 15
- Duration
- instantaneous
- Range
- melee
You lash out with a quick attack that may steal a creature’s held item. Make a melee attack against a creature, doing 1d10 + MOVE dark damage on a hit. If the user does not have an item held, the target must make a DEX save against your Move DC or have their item stolen by the user.
At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 5d4 at level 10, and 4d8 at level 17.
Contest
Tough
- Appeal
- 1
- Jam
- 0
Gain Appeal points equal to the move performed immediately before your turn minus one.