Thunder Shock
electricInfo
- Move Power
- str, dex
- Move Time
- 1 action
- PP
- 15
- Duration
- instantaneous
- Range
- 20ft
You deliver an electric shock to a target in range. Make a ranged attack, doing 1d6 + MOVE electric damage on a hit.
At Higher Levels: The damage dice roll for this move changes to 1d12 at level 5, 2d8 at level 10, and 4d6 at level 17.
Can learn this move:
- Pikachu
- Raichu
- Magnemite
- Magneton
- Electabuzz
- Jolteon
- Zapdos
- Pichu
- Mareep
- Flaaffy
- Ampharos
- Elekid
- Raikou
- Magnezone
- Electivire
- Rotom
- Rotom Heat
- Rotom Wash
- Rotom Frost
- Rotom Fan
- Rotom Mow
- Emolga
- Klink
- Klang
- Klinklang
- Stunfisk
- Thundurus
- Helioptile
- Dedenne
- Alolan Raichu
- Togedemaru
- Tapu Koko
- Xurkitree
- Meltan
- Melmetal
- Toxtricity (Amped)
- Toxtricity (Low Key)
- Pincurchin
- Morpeko
- Dracozolt
- Arctozolt
- Regieleki
- Hisuian Voltorb
- Hisuian Electrode
- Pawmi
- Pawmo
- Pawmot
- Tadbulb
- Bellibolt
- Wattrel
- Kilowattrel
- Sandy Shocks
- Miraidon
- Droideon
Context
- Contest
- cool
- Appeal
- 4
- Jam
- 0
- Effect
- Quite an appealing move.