Torch Song
fire- Move Power
- cha
- Move Time
- 1 action
- PP
- 5
- Duration
- instantaneous
- Range
- self (20ft radius)
You blow out raging flames whilst singing a song. Choose any number of creatures within a 20ft radius. Each creature must make a CHA saving throw against your Move DC. On a failure, the creature takes 1d10 + MOVE fire damage, half on success. The DC for this move increases by 1 for each consecutive turn it is used, up to a maximum of +5, and resets after not being used for a turn.
At Higher Levels: The damage dice roll for this move changes to 2d6 at level 5, 5d4 at level 10, and 5d6 at level 17.