Torch Song

fire
Move Power
cha
Move Time
1 action
PP
5
Duration
instantaneous
Range
self (20ft radius)

You blow out raging flames whilst singing a song. Choose any number of creatures within a 20ft radius. Each creature must make a CHA saving throw against your Move DC. On a failure, the creature takes 1d10 + MOVE fire damage, half on success. The DC for this move increases by 1 for each consecutive turn it is used, up to a maximum of +5, and resets after not being used for a turn.

At Higher Levels: The damage dice roll for this move changes to 2d6 at level 5, 5d4 at level 10, and 5d6 at level 17.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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