Triple Dive

water
Move Power
str, dex
Move Time
1 action
PP
5
Duration
instantaneous
Range
melee

You perform a perfectly timed triple dive. Make three melee attack rolls against a target, doing 1d6 + MOVE water damage on each hit.

At Higher Levels: The damage dice roll for this move changes to 1d12 at level 5, 2d8 at level 10, and 4d6 at level 17.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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