Triple Dive
WaterInfo
- Move Power
- str, dex
- Move Time
- Action
- PP
- 5
- Duration
- Instantaneous
- Range
- Melee
You perform a perfectly timed triple dive. Make three melee attack rolls against a target, doing 1d6 + MOVE water damage on each hit.
At Higher Levels: The damage dice roll for this move changes to 1d12 at level 5, 2d8 at level 10, and 4d6 at level 17.