Triple Dive

water

Info

Move Power
str, dex
Move Time
1 action
PP
5
Duration
instantaneous
Range
melee

You perform a perfectly timed triple dive. Make three melee attack rolls against a target, doing 1d6 + MOVE water damage on each hit.

At Higher Levels: The damage dice roll for this move changes to 1d12 at level 5, 2d8 at level 10, and 4d6 at level 17.

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