Wake-Up Slap

fighting

Info

Move Power
str, dex
Move Time
1 action
PP
5
Duration
instantaneous
Range
melee

You attack with a jolting slap from your palms. Make a melee attack on a creature, dealing 1d12 + MOVE fighting damage on a hit. If the target is asleep, double your Move modifier when adding damage, but the target automatically wakes up.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 2d12 at level 10, and 6d6 at level 17.

Context

Contest
tough
Appeal
3
Jam
0
Effect
Affected by how well the previous Pokemon’s move went.

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