Water Pulse
waterInfo
- Move Power
- dex
- Move Time
- 1 action
- PP
- 10
- Duration
- instantaneous
- Range
- 30ft
You send a wave of ultrasonic aquatic energy at a creature in range. Make a ranged attack roll, dealing 1d10 + MOVE water damage on a hit. On a natural attack roll of 17 or higher, the target is confused.
At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 5d4 at level 10, and 4d8 at level 17.
Can learn this move:
- Squirtle
- Wartortle
- Blastoise
- Psyduck
- Golduck
- Poliwag
- Tentacool
- Tentacruel
- Slowpoke
- Slowbro
- Seel
- Shellder
- Horsea
- Goldeen
- Seaking
- Lapras
- Vaporeon
- Omanyte
- Dratini
- Chinchou
- Slowking
- Qwilfish
- Corsola
- Remoraid
- Mantine
- Wingull
- Pelipper
- Wailmer
- Wailord
- Spinda
- Barboach
- Whiscash
- Anorith
- Milotic
- Spheal
- Clamperl
- Huntail
- Gorebyss
- Luvdisc
- Kyogre
- Shellos
- Gastrodon
- Finneon
- Lumineon
- Mantyke
- Palkia
- Palkia (Origin Forme)
- Phione
- Manaphy
- Oshawott
- Dewott
- Samurott
- Tympole
- Tirtouga
- Ducklett
- Swanna
- Vanillite
- Frillish
- Jellicent
- Alomomola
- Froakie
- Frogadier
- Greninja
- Skrelp
- Dragalge
- Clauncher
- Clawitzer
- Volcanion
- Wishiwashi Solo Form
- Bruxish
- Galarian Slowpoke
- Galarian Slowbro
- Galarian Slowking
- Galarian Corsola
- Sobble
- Drizzile
- Inteleon
- Hisuian Qwilfish
- Hisuian Samurott
- Hisuian Sliggoo
- Hisuian Goodra
- Overqwil
- Quaxwell
- Quaquaval
- Wiglett
- Wugtrio
- Veluza
- Tatsugiri
- Walking Wake
Context
- Contest
- beauty
- Appeal
- 3
- Jam
- 0
- Effect
- Makes the audience expect little of the other contestants.