Water Pulse

Water More

Info

Move Power
dex
Move Time
Action
PP
10
Duration
Instantaneous
Range
30 feet

You send a wave of ultrasonic aquatic energy at a creature in range. Make a ranged attack roll, dealing 1d10 + MOVE water damage on a hit. On a natural attack roll of 17 or higher, the target is confused.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 5d4 at level 10, and 4d8 at level 17.

Contest

Beauty

Appeal
3
Jam
0

If successfully performed, increase Judge DC by Pokémon’s Charisma modifier for the remainder of the round.

Water Pulse

Water More

Info

Move Power
dex
Move Time
Action
PP
10
Duration
Instantaneous
Range
30 feet

You send a wave of ultrasonic aquatic energy at a creature in range. Make a ranged attack roll, dealing 1d10 + MOVE water damage on a hit. On a natural attack roll of 17 or higher, the target is confused.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 5d4 at level 10, and 4d8 at level 17.

Contest

Beauty

Appeal
3
Jam
0

If successfully performed, increase Judge DC by Pokémon’s Charisma modifier for the remainder of the round.

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