Water Pulse

water

Info

Move Power
dex
Move Time
1 action
PP
10
Duration
instantaneous
Range
30ft

You send a wave of ultrasonic aquatic energy at a creature in range. Make a ranged attack roll, dealing 1d10 + MOVE water damage on a hit. On a natural attack roll of 17 or higher, the target is confused.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 5d4 at level 10, and 4d8 at level 17.

Context

Contest
beauty
Appeal
3
Jam
0
Effect
Makes the audience expect little of the other contestants.

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