Wave Crash

water
Move Power
str
Move Time
1 action
PP
10
Duration
instantaneous
Range
melee

You shroud yourself in water and slam into the target with your full body. Roll a melee attack roll. On a hit, you deal 3d8 + MOVE water damage, taking half of the total damage (rounded down) in typeless recoil.

At Higher Levels: The damage dice roll for this move changes to 3d10 at level 5, 5d8 at level 10, and 7d8 at level 17.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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