Wave Crash

water

Info

Move Power
str
Move Time
1 action
PP
10
Duration
instantaneous
Range
melee

You shroud yourself in water and slam into the target with your full body. Roll a melee attack roll. On a hit, you deal 3d8 + MOVE water damage, taking half of the total damage (rounded down) in typeless recoil.

At Higher Levels: The damage dice roll for this move changes to 3d10 at level 5, 5d8 at level 10, and 7d8 at level 17.

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