Wave Crash
water- Move Power
- str
- Move Time
- 1 action
- PP
- 10
- Duration
- instantaneous
- Range
- melee
You shroud yourself in water and slam into the target with your full body. Roll a melee attack roll. On a hit, you deal 3d8 + MOVE water damage, taking half of the total damage (rounded down) in typeless recoil.
At Higher Levels: The damage dice roll for this move changes to 3d10 at level 5, 5d8 at level 10, and 7d8 at level 17.