Weather Ball
NormalInfo
- Move Power
- str, dex
- Move Time
- Action
- PP
- 5
- Duration
- Instantaneous
- Range
- 30 feet
You send a powerful ball of energy that changes type based on the surrounding weather. Make a ranged attack, dealing 1d8 + MOVE normal damage on a hit. If any of the following weather conditions are active, then double the damage dice and change the type of damage to the respective type indicated in the table.
| Weather | Type |
|---|---|
| Harsh Sunlight | Fire |
| Rain | Water |
| Sandstorm | Rock |
| Hail or Snow | Ice |
| Foggy or Cloudy | Normal |
At Higher Levels: The damage dice roll for this move changes to 2d6 at level 5, 4d4 at level 10, and 3d10 at level 17.
Contest
Beauty
- Appeal
- 3
- Jam
- 0
No penalty applied for repeating the move.