Wild Charge

electric

Info

Move Power
str
Move Time
1 action
PP
10
Duration
instantaneous
Range
melee

You shroud yourself in electricity and charge at a creature. Make a melee attack, dealing 2d8 + MOVE electric damage on a hit, but taking 1/4 of the damage (rounded down) in typeless recoil.

At Higher Levels: The damage dice roll for this move changes to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17.

Context

Contest
tough
Appeal
6
Jam
0
Effect
A very appealing move, but after using this move, the user is more easily startled.

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