Wood Hammer

grass

Info

Move Power
str
Move Time
1 action
PP
10
Duration
instantaneous
Range
melee

You slam your rough body against a creature, taking serious recoil damage. Make an attack roll against a target, dealing 2d10 + MOVE grass damage on a hit. On a hit, you also take a quarter of the damage dealt in typeless recoil damage.

At Higher Levels: The damage dice roll for this move changes to 3d8 at level 5, 4d10 at level 10, and 7d8 at level 17.

Contest

Tough

Appeal
6
Jam
0

Pokemon has disadvantage on all CHA Saving Throws for the remainder of the Appeal Rounds.

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