Zing Zap

electric

Info

Move Power
dex
Move Time
1 action
PP
5
Duration
instantaneous
Range
30ft

A strong electric blast crashes down on two unique targets in range, giving them an electric shock.  Make two ranged attacks, dealing 1d10 + MOVE electric damage on a hit.  If the natural attack roll is 18 or higher, the target flinches.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.

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