Punishment
darkInfo
- Poder do Movimento
- str, wis
- Tempo do Movimento
- 1 action
- PP
- 3
- Duração
- instantaneous
- Alcance
- 30ft
You send dark energy to punish a creature. Make a ranged attack against a creature, dealing 1d10 + MOVE dark damage on a hit. If the target is currently under the influence of a move or ability that boosts its attack, damage, or AC, increase the damage by one damage dice for each effect.
Em Níveis Maiores: The damage dice roll for this move changes to 2d10 at level 5, 3d10 at level 10, and 4d10 at level 17.
Torneio
Legal
- Apelo
- 2
- Atrapalhar
- 1
Pokemon that has the highest Visual Round score must make a CHA Saving Throw against Intimidation/Persuasion DC.