Smart Strike

steel More

Info

Poder do Movimento
str, int
Tempo do Movimento
1 action
PP
5
Duração
instantaneous
Alcance
melee

You pinpoint the perfect place to strike a creature with a horn as strong as steel. This move is guaranteed to hit for 1d6 + MOVE steel damage, unless during the invulnerable stage of Fly, Dig, Bounce, Dive, etc. moves.

Em Níveis Maiores: The damage dice roll for this move changes to 1d10 at level 5, 2d8 at level 10, and 5d4 at level 17.

Something went wrong...

You can help by reporting this error!