Smart Strike
steelInfo
- Poder do Movimento
- str, int
- Tempo do Movimento
- 1 action
- PP
- 5
- Duração
- instantaneous
- Alcance
- melee
You pinpoint the perfect place to strike a creature with a horn as strong as steel. This move is guaranteed to hit for 1d6 + MOVE steel damage, unless during the invulnerable stage of Fly, Dig, Bounce, Dive, etc. moves.
Em Níveis Maiores: The damage dice roll for this move changes to 1d10 at level 5, 2d8 at level 10, and 5d4 at level 17.