102 - Take Down
normalInfo
- Poder do Movimento
- str
- Tempo do Movimento
- 1 action
- PP
- 10
- Duração
- instantaneous
- Alcance
- melee
- Custo
- ₽7,400
You sacrifice your own position to take down a creature. Roll a melee attack roll. On a hit, you deal 2d8 + MOVE normal damage, taking a quarter of the total damage (rounded down) in typeless recoil.
Em Níveis Maiores: The damage dice roll for this move changes to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17.
Torneio
Resistente
- Apelo
- 6
- Atrapalhar
- 0
Pokemon has disadvantage on all CHA Saving Throws for the remainder of the Appeal Rounds.